First impressions of Wren:
It's tiny. The source drops into a project and compiles cleanly.
There wasn't an obvious example of how to load a module from a file, but it was reasonably straight-forward to work it out.
Took me a little while to grok how to setup a Wren class and call a Tick method in it, from C, once a frame, but there's not much to it.
Everything seems to be clean and does what I'd expect. Genuinely impressed to have got it going from a standing start in a few hours.
@k would you pick it over other scripting languages for implementing game scripts? E.g. Lua for designers to use
@_benui too early to tell, I’d need to write a bit more of it in anger. So far I prefer it to Lua. It’s clean and theres very little syntax to learn. I’ll keep reporting back.
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